

When it's first placed, a well is empty and does not function. Water can now be carried to your citizens by a water carrier (see p.40). The well has been placed on the road inside a common housing area. Elite houses already have inherent wells, so they don't need outside wells to provide more.

Below is an example of a well properly placed inside a residential area. Then find a location in your city to place the well. To place a well, select the well tool under the Safety Ministry (see p.95). So pay close attention to your city's water table and build accordingly.īuilding Wells: Your common housing areas need wells, and they must be built alongside roads so your citizens have access to them. Farmland (see p.44) can be placed anywhere on the map, but the further it is from a water source, the less productive it is. The game won't allow you to build these structures atop dry soil. Wells, elite housing, and the palace must be built atop the water table. Dry Soil indicates no under-ground water source. Pale Blue shades indicate very poor or poor cropland.ĭark Blue shades indicate good, rich and ideal cropland.ĭry Soil indicates no under-ground water source.ĭark Blue shades indicate good, rich and ideal cropland. The color gradations vary from dark blue (ideal cropland) to pale blue (very poor cropland). The water table overlay appears on the map. I] To determine the extent of your water table, select the See water table button under the Agriculture Ministry (see p.43). The presence of underground water will guide you in determining where to build wells, elite housing (see p.30), the palace and farmland. Wherever there's grass (see p.22), there's water.

The presence of underground water is limited in Arid regions, more prevalent in Temperate regions, and quite abundant in Humid regions. The Water Table: Underground water is present "under" all or some of the city map. There are two sources of water in Emperor: Wells, which are built near residential areas, and the city's water table, which represents the amount of ground water. Without water, crops die, people starve, and the population grows ever restless as scores pack their belongings and leave your ever-dwindling town. Without water, city hygiene plummets and disease may occur (see p.96). Water is the first (and primary) need of the citizenry. So too must you, as a city builder, use water to build your civilization. All great civilizations have built their cities along waterways, taking advantage of all that water provides.
